Lighting Design Knowledgebase

Lighting Design Glossary

 
 
 

Participating Medium

(Term of optics/computer graphics)

Material of a property that affects the transport of light through its volume. Examples include glass, water, fog and smoke. Clear air is also a participating medium, but one that only has a measurable effect over great distances.

A participating medium influences the travel of light by its extinction coefficient, which determines the amount of light that doesn't travel straight through per amount of distance, and is the sum of the scattering coefficient and the absorption coefficient. The ratio between the scattering coefficient and the absorption coefficient is called scattering albedo.

In the Radiance software, participating media are modelled by means of the mist material type.

 

References:
   absorption coefficient
extinction coefficient
mist
Radiance software
scattering albedo
scattering coefficient
 
 
English    German
participating medium    Die Partikelwolke

 
 

Home

Lighting Software
  Rayfront
  Raydirect
  3Dsolar
  3D Lighting Tools
  Support
  Buy it Now!

Gallery
  Student Works
  Built Projects

Knowledge
  Glossary
  Resources
  Daylighting
  Literature

Download
  Rayfront Demo
  3Dsolar Demo
  Radiance Tools
  Autocad Tools

Information
  Site Map
  Newsletter
  About Us
  Privacy

  Tell a Friend
  Feedback

 

Surf Tips:
Mongolia Tours
The Yurt

 
 
http://www.schorsch.com/kbase/glossary/part_med.html
Copyright © 1998-2003 Georg Mischler. All rights reserved.