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genblinds (1)
NAME
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genblinds - generate a RADIANCE description of venetian blinds |
SYNOPSIS
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genblinds mat name depth width height nslats angle [
-r|+r rcurv ] |
DESCRIPTION
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Genblinds produces a RADIANCE scene description of a
set of venetian blinds. The depth of the blinds (X
dimension) is given first, followed by the width (Y
dimension), followed by the height (Z dimension). The
number of slats to place evenly within this height is given
as nslats. The angle of the blind, where zero
is perfectly horizontal and a positive angle tilts the
positive X edge upwards, is given in degrees. The blinds are
initially situated so that the corner of the bottom blind is
height/nslats/2 above the XY plane, and all
coordinates are positive. Each new slat is placed
height/nslats above the previous one, until the top
slat is at height - height/nslats/2 . The blinds may
of course be moved from this starting point with the
xform(1) command. |
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If curved blinds are desired, a radius of curvature may be
given with the +/-r option. If given as -r,
The curvature is downward (which is the usual
configuration). If the option is given as +r, then
the curvature is upward. The radius indicates how far from
each slat its effective cylindrical center resides. Each
slat will be broken into as many polygons as is necessary to
keep the delta changes in angle less than 10 degrees. (Note
that this may result in a rather large number of
polygons.) |
EXAMPLE
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To produce a curved set of blinds with 15
slats: |
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genblinds white blind 1 46 88 118 15 -r 1 >
blinds.rad |
AUTHOR
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Jean-Louis Scartezzini and Greg Ward |
SEE ALSO
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