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Architectural Lighting Simulation Software | ||
Rayfront User Manual | |||
Material Assignment and EditingThis dialog is where you decide how the current variation of your project is going to look like. The dialog has two main parts. To the left, the object list shows all geometry objects currently present in your variation, together with their material assignments. To the right, the materials and modifiers that are available for the project are listed, one category at a time, as selected in the drop-down menu at the top. Below of each list, a number of buttons offer to manipulate the entries in the respective list. The buttons between the lists make the connection between the two sides, allowing to assign modifiers to objects.
The Object ListThe object list allows to manipulate the properties of the geometry objects in the current variation. The Modifier ListThe modifier list allows to view, select, and modify the modifiers available in the project. Assigning ModifiersThe three buttons in the center column allow to assign materials, patterns, and textures to the objects selected in the object list. There is no limit of the number of modifiers that can be assigned to any object in Rayfront, though Radiance will assume a modifier loop on runtime, if it sees a really excessive number of nested modifiers for a surface.
Assign New Pattern
I Objects Materials Paterns Textures
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object material first_pattern first_texture
second_pattern second_texture
third_pattern
It is not possible to assign the same modifier several times to the same object.
Assign Material
Empty ButtonbarOk - use the entered values and close the dialog. Cancel - discard the entered values and close the dialog. For technical reasons, there is no "Revert" button in this dialog. If you want to reestablish the values of when you opened the dialog, press "Cancel" and reopen it. Help... - display this information. Navigation:
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http://www.schorsch.com/rayfront/manual/matassign.html Copyright © 1998-2003 Georg Mischler. All rights reserved. |