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Simulation Settings
This dialog configures the computational settings
of each simulation.
If you want to get more detailed
control about the actual program parameters, you
can press the
Show Extended Settings-Button
at the bottom of the dialog.
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Quality
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This variable sets the overall rendering quality
desired. It can have one of three values, Low,
Medium or High.
Most of the rendering options will be
affected by this setting. The default value is
Low.
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Detail
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This variable specifies the level of visual detail
in this zone, and is used to determine image
sampling rate, among other things. If there are
few surfaces and simple shading, then this should
be set to Low. For a zone with some furniture it
might be set to Medium. If the space is very
cluttered or contains a lot of geometric detail
and textures, then it should be set to High. The
default value is Medium.
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Variability
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This variable tells Rayfront how much light varies over
the surfaces of this zone, and is used to determine
what level of sampling is necessary in the
indirect calculation. For an electric lighting
system with uniform coverage, the value should be
set to Low. For a space with spot lighting or a
window with sky illumination only, it might be set
to Medium. For a space with penetrating sunlight
casting bright patches in a few places, it should
be set to High. The default value is Low.
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Indirect
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This variable indicates how many diffuse reflections
are important in the general lighting of
this zone. A direct lighting system (eg. fluorescent
troffers recessed in the ceiling) corresponds
to an indirect level of None. An indirect lighting
system (eg. hanging fluorescents directed at a
reflective ceiling) corresponds to an indirect
level of Low. A diffuse light shelf reflecting
sunlight onto the ceiling would correspond to an
indirect level of Medium.
For full account of complex daylighting situations,
High or even Extreme may be useful.
The setting of this variable
partially determines how many interreflections
will be calculated. The default value is None.
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Penumbras
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This is a boolean variable indicating whether or
not penumbras are desired. A value of True will
result in penumbras (soft shadows), and a value of
False will result in no penumbras (sharp shadows).
Renderings generally proceed much faster
without penumbras. The default value is False.
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Zone Type
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The "zone" specifies the volume of interest for
this simulation.
The type selection is either Interior
or Exterior, depending on whether the scene
is to be observed from the inside or the outside,
respectively.
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Zone Width/Length/Height
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Those three values are the X, Y, and Z sizes of the
bounding box of the "zone". It is important to set the zone
dimensions correctly, as they are used to determine
many of the rendering parameters.
The red, green and blue ambient value parameters depend
on the setting of the zone
type set, unless the Exposure Value
below is set.
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Exposure Value:
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This value tells Rayfront how to adjust the exposure
for display. It is important to set this variable
properly as it is used to determine the ambient
value. An appropriate setting may be discovered
by running a preview and noting the exposure given by
the "exposure =" command.
The exposure setting may be given either as a multiplier
or as a number of f-stop adjustments (eg. +2 or -1.5).
If no exposure is given, an average level
will be computed by pfilt(1)
and the ambient value
will be set to 10 for exterior zones and 0.01 for
interior zones.
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Octree Size
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This value is used to determine the proper setting
for ambient resolution. This should be the length of
the largest side of the bounding box around the total
scene.
This section contains a few additional options, that
control specific aspects of a simulation. Most of the
time there will be no need to change anything here.
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Image Oversampling: Automatic/1x/2x/3x
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For high quality images, the first image can be rendered
two or three times as large than the final size, and the
raw file then gets filtered to the target size.
The result is a smoother, antialiased picture, which is
especially important when there was any direct sampling
or direct jittering active. The Automatic position will
determine the oversampling ratio depending on the Quality
variable in the basic settings. The other positions force
a specific oversampling ratio (or none for 1x).
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Backfaces: Visible/Invisible
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With this switch set to Invisible, back faces of
opaque objects will be indeed invisible to all rays.
This is dangerous
unless the model was constructed such that all
surface normals of opaque objects face outward.
Although turning off back face visibility does not
save much computation time under most circumstances,
it may be useful as a tool for scene
debugging, or for seeing through one-sided walls
from the outside. This option has no effect on
transparent or translucent materials.
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Calculate: Radiance/Irradiance:
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Switch for computing irradiance rather than radiance values.
This only affects the final result in an image simulation,
substituting a Lambertian surface and multiplying the radiance
by pi. Glass and other transparent surfaces are ignored during
this stage. Light sources still appear with their original
radiance values, though the next option may be used to override this.
This option is ignored for numerical simulations.
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Light Sources: Visibile/Black:
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Switch for light source visibility. With
this option set to Black, sources will be black
when viewed
directly although they will still participate in
the direct calculation. This setting may be desirable
in conjunction with the option above, so that
light sources do not appear in the output.
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Pixel Aspect Ratio (optional)
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Sets the pixel aspect ratio (height over width) to
this value. Either the x or the y resolution will be
reduced so that the pixels have this ratio for the
specified view. If no value is set, then the x and y
resolutions will adhere to the given maxima.
This option is mainly of historical interest, since
nowadays virtually all image displays use square pixels.
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Pixel Sample Jitter (optional)
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Set the pixel sample jitter to this value. Distributed
ray-tracing performs anti-aliasing by randomly
sampling over pixels. A value of one will randomly
distribute samples over full pixels.
A value of zero samples pixel centers only.
A value between zero and one is usually best for
low resolution images. If nothing is set here, then
the default of 0.67 is used.
Extended Options
If you want to get more detailed
control about the actual program parameters, you
can press the
Show Extended Settings-Button
at the bottom of the dialog.
Buttonbar
Ok
- use the entered values and close the dialog.
Cancel
- discard the entered values and close the dialog.
Revert - discard the entered values
and reset all fields to the values they had when the dialog
opened.
Help... - display this information.
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