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Architectural Lighting Simulation Software | ||
Rayfront User Manual | |||
Object SettingsEach object can be treated in one of four different ways in a simulation (plug-in modules may add more possibilities). Use Plain ObjectThis option is the default and means that the object will see no special treatment. The modifiers assigned in the object list will apply directly.
Precompute Object Surfaces as Virtual PlanesThis option is normally used for transparent surfaces to give better results in complex simulations. The surfaces will be looked at in a preliminary simulation stage, in order to determine the amount and the distribution of the light that leaves each surface from it's front side. A luminous replacement surface with this distribution is then inserted into the scene. If this is done eg. for the glass surfaces in a window, then the final simulation will not need to calculate any rays outside the room to find the light sources there, but can use the precalculated values instead, except when the window is viewed directly in an image. This treatment is not appropriate for very large sources, or for sources with highly directional distributions.
Create Sources as:
# of Sample Directions:
Samples per Direction:
Ignore Sources Below (W/sr m2):
Color Information: Replace Markers in ObjectThis option replaces triangular markers in the object with a scene file or octree, as selected. The replacement files are made available by placing them in the "parts" subdirectory of the project directory. The transformation to locate the replacement for each marker is determined by the marker's location and orientation. A marker should be a right angled triangle pointing like a half-arrow in the direction of the transformed x-axis. The longest side is the hypoteneuse, the second longest side is the x-axis, and the third longest side indicates the direction of the y-axis. Any additional sides will be ignored (ie. a quadrilateral may be used instead of a triangle if the extra side is small). The z-axis is determined by the cross product of the x and y axes, and the origin is the common vertex between x and y This option should not be used with objects that contain other types of geometry data than triangular polygons.
Substitute by:
Scale by: Replace Markers in Object by Luminaire DefinitionThe replacement of markers in objects by luminaire definitions is a special case of the mechanism as described above. Luminaire descriptions must first be imported from IESNA, Eulumdat, or CIBSE TM14 format files from the main dialog. The size of the markers is always ignored here and the luminaire definitions are inserted unscaled.
Luminaire:
Note: Example:The following shows the result of all the above settings in the object list:
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http://www.schorsch.com/rayfront/manual/objedit.html Copyright © 1998-2003 Georg Mischler. All rights reserved. |