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Architectural Lighting Simulation Software | ||
Rayfront User Manual | |||
Texture Modifier TypesTextures are used to modify the normal vector on each specific point of a surface. This is normally used to simulate a material surface structure on an otherwise planar surface, so that the directional reflection properties of that surface vary according to the texture definition. Textures can also be mixed by applying a mixture modifier. TexfuncThe functional texture type influences the normal vector of a surface according to a defined function, possibly from a function file. TexdataThe data driven texture type influences the normal vector of a surface according to data read from a file. Navigation:
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http://www.schorsch.com/rayfront/manual/texdef.html Copyright © 1998-2003 Georg Mischler. All rights reserved. |